Portal maps
In my free time, and since the beginning of 2020, I've been taking some time to try and make Portal 2 maps.
I'm currently focusing on the puzzle aspect of the maps, using the base editor provided by the game, and a plugin named BEE mod to create my test chambers. But I'm also very interested in the staging part of the map creation, and I already tried a little bit the Hammer editor made by Valve, which allow the users to control every aspect of the map, as it is closer to a Game Engine than to a classic map editor integrated in a standalone game.
You will find below all my maps, from last to first, and their steam page link, with a small post mortem to describe my thoughts on the maps.
![Pendulum 2.png](https://static.wixstatic.com/media/9087b7_eb438908a2e74c32ae6e50fbf1700983~mv2.png/v1/fill/w_348,h_193,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Pendulum%202.png)
Pendulum II
This chamber is the first one I would consider "good". I had fun designing with the same interaction as the previous map, and I managed to use as few as possible level design mechanics inside the chamber, which was my main objective : make a map that would be hard to complete, but easy to read.
![Pendulum 1.png](https://static.wixstatic.com/media/9087b7_9655966cacae48ed8518041131a9614b~mv2.png/v1/fill/w_348,h_193,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Pendulum%201.png)
Pendulum I
The name of this chamber, and the next one, comes from a little interaction I found when I was messing around with the Hammer editor.
The main problem with this chamber is its lisibility, the last room of the map has a lot of steps to complete, unfortunatly it is not clear for the player what he has to do and when he has to do it.
![Chamber 1.png](https://static.wixstatic.com/media/9087b7_14529fc989ef4697acdc97c1a99d0aba~mv2.png/v1/fill/w_348,h_193,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Chamber%201.png)
First chamber
This is the very first map I made for the game. Even though it has nothing really special, I'm still proud of it because it was the first time I released something I made alone on the internet.